Wednesday, September 2, 2020

Sport Record :: Sports Records Papers

Game Record The establishing father of the Olympic Movement, Pierre de Coubertin, alluded to the game record as having a similar capacity in the philosophy of Olympism as the standard of gravity in Newtonian mechanics (Loland 1995). The record was, in a manner of speaking, the everlasting adage of game. Presumably, Coubertin was directly from numerous points of view. The interest for records is a key component in our interest for sports. Records are the stuff of which legends and fantasies are made. Johnny Weissmuller's 1924 one hundred meter free-form swim under the moment, Wilma Rudolph's astounding run records from the mid 1960s, and Michael Johnson's dangerous 200 meter record run at the 1996 Atlanta Games, are on the whole paradigmatic instances of Coubertin's standards. The record remains as a representative message of human enormity and unending chance. In any case, as will be appeared in this paper, the record thought isn't unproblematic. To start with, sport records are characterized. Second, in view of basic, calculated examinations, the rationale of the record is analyzed and potential outcomes are talked about of the nonstop mission for new records. At long last, a few reflections are introduced on elective lines of advancements in sport in which the status of the record thought is radically decreased. Record Sports, Quasi Record Sports, and Games A game record is an exhibition, estimated in careful scientific physical substances (meters, seconds or kilograms) inside a normalized spatio-fleeting structure characterized by sport administers, that is better than every single past execution estimated similarly. Run of the mill record sports are games, swimming, and weight lifting. Record sports need to fulfill severe necessities on both normalization of conditions and on careful estimation of execution. A progression of game controls fulfill one of these two measures. In long distance race running and crosscountry skiing, exhibitions are estimated and looked at by precise planning, yet there are no normalized fields. The Boston Marathon is fairly not the same as the one in Oslo. The conditions and trails of crosscountry ski races fluctuate from race to race. We here and there discuss records here, however in a mistaken way. Orders with careful execution estimations yet without carefully normalized structures can maybe should be called semi record sports. Other game controls have all around characterized normalized spatial structures yet don't gauge exhibitions in precise manners. As far as fields, soccer and tennis are pretty much indistinguishable from match to coordinate. Exhibitions, notwithstanding, are estimated in non-exact elements like objectives, focuses, sets, and games. In addition, exhibitions are it might be said relative as they rely on social communication with different contenders.

Saturday, August 22, 2020

Risk Report Assignment Example | Topics and Well Written Essays - 2000 words

Hazard Report - Assignment Example In evaluating a hazard, likelihood and effect are utilized. Likelihood is the chance of that hazard happening, and in the event that it is underneath 1, at that point it implies that it can't occur. In any case, in the event that the likelihood is 1, at that point it turns into a worry that must be tended to. Effect breaks down the conceivable outcome that the hazard may have in the event that it occurs. These components of hazard the executives in this way characterize it as the way toward recognizing, surveying, organizing, and controlling dangers to screen the effects or probabilities of dangers, consequently acknowledge accomplishment of a project’s objectives. This paper will make a hazard the executives procedure inside a huge scope data innovation venture. The E-Commerce venture is making an internet shopping webpage for a current endeavor, which will exhibit the use of hazard the executives. A huge scope venture is one that is intricate in execution, in this manner requires a tremendous scope of specialists to supervise key territories. Inside a venture, three fundamental regions depict dangers; venture condition, organization’s game plan, and the outside condition (Baydoun, 2011). The classifications utilized in assessing the hazard the board procedure hold fast to the Project Management Institute’s region of the procedure that comprises of hazard the bo ard arranging, chance recognizable proof, subjective hazard the executives, quantitative hazard the board, chance reaction improvement, and hazard checking and control. Clearly any venture will have dangers, and the most ideal approach to manage them isn't to maintain a strategic distance from yet comprehend and control them. The objectives of this E-trade venture is to contact the quickly developing on the web advertise attributable to the viral utilization of the web today, which is evaluated to have at any rate 200,000,000 clients. This is a fairly potential exchange opportunity, therefore the need to build up an on the (web) shopping website. The undertaking, when finished, is bound

Friday, August 21, 2020

International Law - Refer to Order Instructions Essay

Universal Law - Refer to Order Instructions - Essay Example Universal Law in basic term alludes to the law official upon between Sovereign Nations. It is a lot of rules and rules to be trailed by countries of the world to keep up law , request , correspondence and equity among themselves. At the end of the day , International Law includes an arrangement of decides and rules that oversee the associations between Sovereign States and other institutional subjects ,, for example, International Inter  ¬Governmental Organizations . Worldwide law comprises of rules and standards which administer the relations and dealings of countries with one another. Worldwide Law, which is in most different nations alluded to as Public International Law, concerns itself just with inquiries of rights between a few countries or countries and the residents or subjects of different countries. Conversely, Private International Law manages debates between private people, common or juridical, emerging out of circumstances having huge relationship to more than one country. As of late the line among open and private global law have turned out to be progressively dubious. Issues of private universal law may likewise involve issues of open global law, and numerous issues of private worldwide law nave generous hugeness for the worldwide network of countries.

Saturday, May 30, 2020

Evaluating financial management in kingfisher airlines - Free Essay Example

Financial management can be defined by managing the finances of a business in order to achieve financial objectives. Taking a commercial business as the most common organizational structure the key objectives of financial management would be as follows:- Create wealth for the business. Generate cash and Provide an adequate return on investment bearing in mind the risks that the business is taking and the resources invested. There are three major elements to the process of financial management and they are:- Financial planning Financial control and Financial decision making FINANCIAL PLANNING: Management need to ensure that enough funding is available at the right time to meet the needs of the business. In the short term funding may be needed to invest in equipment and stocks pay employees and fund sales made on credit. FINANCIAL CONTROL: Financial control is a critically important activity to help the business ensure that the business is meeting its objectives financial control addresses question such as:- Are assets being used efficiently Are the businesses assets secure Does management act in the best interest of shareholders and in accordance with business rules FINANCIAL DECISION MAKING: The keys aspects of financial decision-making relate to investment, financing and dividends:- Investments must be financed in some way. However there are always financing alternatives that can be considered. If dividends are too high, the business may be starved of funding to reinvest in growing revenues and profit further. KINGFISHER AIRLINES: INTRODUCTION: Kingfisher airline is one of the seven airlines to be ranked as a five-star airline by the independent research consultancy firm. They operate more than three s daily flights to seventy one destinations, with regional and long-haul international services. In May 2009, they also carried more than a million passengers, giving it the highest market share among airlines in India. They also the sponsor of F1 racing outfit, which Vijay Malaya also owns. They also serve sixty three domestic destinations in eight countries across Asia and Europe. Their short haul routes are mostly domestic apart from some cities in south Asia, Southeast Asia and western Asia. All short haul routes are operated on the airbus A320 family aircraft ATR 42S and ATR 72S are used mainly on domestic regional routes. They have its medium, long haul destination in East Asia, South Asia and Europe. Its first long haul destination was London, United Kingdom. This was launched in September 2008. It has plans to launch new long haul flights to cities in Africa, Asia, Europe, North America and Oceania with deliveries of new aircraft. All long haul routes are operated on the airbus 330-200. DEPT. FINANCING FOR A MEDIUM SIZED FOR BOTH THE SHORT -TERM AND LONG -TERM: SHORT -TERM FINANCING: This term financing referring to any investment, financial plan, or anything else lasting for one year or less. In this term investments and financial plans usually involve less uncertainly than long term investments and financial plan because generally speaking, markets trends are easily predictable for one year than for any longer period likewise, There plans are more easily amendable, as a result of the little time frame this term plans usually involve investing in short term securities, such as T-Bills or Commercial Paper. LONG-TERM FINANCING: This term is describing a table, tactic, precautions or anything else with a term of longer than one year; the exact number of year varies according to the usage. For example a long term financial plan outline investment and other financial goal for any time more than one fiscal year, while a long term bond has a maturity of 10 or more years. Anything long term involves more uncertainly than anything short-term because generally speaking, market trends are more easily predictable in the short-term. Thus, while planning for the long-term is necessary, ones plan must be flexible to account for its inherent uncertainly. EQUITY FINANCING: Equity financing is a term used for companys issuance of shares of common or preferred stock to raise money. It is also commonly done when its per share prices are high the most money that can be raised for the smallest number of shares. Equity financing also known as capital structure As we can see the equity financing or you can say capital structure of kingfisher airlines as shown in the chart. IMPORTANCE OF FINANCIAL MANAGEMENT: The organization of the finances of a business/organization in order to achieve financial objectives. Taking a commercial business as the most common organizational structure the key objectives of financial management would be to as follows: Create wealth for the business. Generate cash, and Provide an adequate return on investment bearing in mind the risks that the business is taking and the resources invested. IMPORTANCE OF CREDIT CONTROL WITHIN A FINANCE DEPARTMENT: A strategy employed by manufacturers and retailers to promote good credit among the creditworthy and deny it to delinquent borrowers. This will both increases sales and decrease debts, thus improving a companys cash flow credits control is an important component in the overall profitability of many firms also known as credit management. Financial control is a critically important activity to help the business ensure that the business is meeting its objectives, financial control addresses question such as Are assets being used efficiently? Are the businesses assets secure? Does management act in the best interest of shareholders and in accordance with business rules? VARIABLE AND FIXED COSTS DURING ECONOMIC DOWNTURNS IN KINGFISHER AIRLINES: Buying the big jets: fleet planning for airline FLEET SIZE ECONOMICS: Fleet size economic alliance due to a major shift in their strategic direction. Although it was not the case, it could have been disasters if Aer-lingus had allowed their fleet strategy to be driven by their alliance partners only to find themselves compromised upon leaving the alliances. Airline undoubted reap revenue benefits due to alliance membership but true cost savings in big tickets items such as fleet acquisition may be out of reach for all but a handful of airlines. There will always be institutional obstacles, such as union issues and manufacturing pricing strategies, to airline reaping the fleet cost savings that might be apparent on paper. THE PROBLEM OF EXTERNAL FACTORS: Airline economics have always been affected by external factors, some of which are conditioned of the geographical area in which airlines operate and some of which just conspire to make difficult. The huge fuel price increases of the 2000s affected the entire industry and even those airlines able to hedge the majority of their fuel bill were simply postponing the moment when the higher fuel prices ate into profit margins. THE METHOD BEFORE INVESTING SPECIFIC AMOUNT OF MONEY IN FINANCIAL MANAGEMENT: There are three keys elements to the process of financial management:- 1. Financial planning 2. Financial control and 3. Financial decision making FINANCIAL PLANNING: Management need to ensure that enough funding is available at the right time to meet the needs of the business. In the short term funding may be needed to invest in equipment and stocks pay employees and fund sales made on credit. FINANCIAL CONTROL: Financial control is a critically important activity to help the business ensure that the business is meeting its objectives financial control addresses question such as:- Are assets being used efficiently? Are the businesses assets secure? Does management act in the best interest of shareholders and in accordance with business rules? FINANCIAL DECISION MAKING: The keys aspects of financial decision-making relate to investment, financing and dividends:- Investments must be financed in some way. However there are always financing alternatives that can be considered. For example it is possible to raise finance from selling new shares, borrowing from banks or taking credit from suppliers. If dividends are too high, the business may be starved of funding to reinvest in growing revenues and profit further. PAYBACK AND DIVIDEND RATIO FOR KINGFISHER AIRLINES: PAYBACK RATIO: The amount of time taken to break even on an investment. Since this method ignores the time value of money and cash flows after the payback period, it can provide only partial pictures of whether the investments are worthwhile. DIVIDEND RATIO: Five fundamentals reasons I am positive lying on dividends: Community income cover a lot rebound from their recessions level and are now approaching record levels short interest rates. Corporate cash on hand stands at an all time high payouts remain low, partially due to the speed of income improvement and the slower rate of dividend increase. Reporting rates, income dividends are very high. DIVIDEND AND PAYBACK RATIOS OF KINGFISHER AIRLINES: Dividend and payback ratios in RS.CR. JUNE 2007 MARCH 2008 MARCH 2009 MARCH 2010 Adjusted EPS -55.05 -18.64 -60.67 -48.5 Adjusted Cash EPS -51.81 -15.94 -54.22 -40.33 Reported EPS -30.97 -13.85 -60.5 -61.95 Reported Cash EPS -27.73 -11.16 -54.65 -53.78 Dividend Per Share 0 0 0 0 Operating Profit Per Share -19.37 -23.95 -20.8 -35.71 Net Operating Income Per Share 132.89 107.24 198.16 190.59 Free Reserves Per Share 15.46 2.68 -94.05 -167.98 Operating Margin -14.57 -22.32 -10.49 -18.75 Gross Profit Margin -15.55 -23.58 -13.02 -21.94 Net Profit Margin -22.92 -12.5 -27.43 -31.25 Adjusted Cash Margin -38.34 -14.38 -24.58 -20.34 Adjusted Return On Net Worth -209.52 -147.04 0 0 Reported Return On Net Worth -117.87 -109.29 0 0 Return On Long Term Funds -36.27 -36.52 -7.9 -23.99 Long Term Debt / Equity 0.98 3.54 0 0 Total Debt 2.38 4.95 0 0 Owners Funds 29.56 16.8 -63.14 -99.65 Fixed Assets Turnover Ratio 5.37 4.61 2.85 2.47 Current Ratio 2.33 1.71 1.09 1.34 Current Ratio (inc. st loans) 0.79 0.96 0.64 1.34 Quick ratio 2.2 0.87 0.52 0.57 Inventory Turnover Ratio 28.8 0 5,738.39 30.74 Dividend payout Ratio (net profit) 0 0 0 0 Dividend Payout ratio (cash profit) 0 0 0 0 Earning Retention Ratio 0 0 0 0 Cash Earning Retention Ratio 0 0 0 0 Adjusted Cash Flow Time Total Debt 0 0 0 0 Financial Charges Coverage Ratio -0.49 -0.63 0.02 -0.68 Financial Charges Coverage Ratio (post tax) 0.19 0.65 0.29 -0.3 Material Cost Component 2.55 3 0.97 0.8 Selling Cost component 0.99 5.83 12.97 0 Exports As Percent Of Total Sales 18.56 3.42 4.54 13.79 Import Comp. In Raw Materials Consumed 0 0 0 0 Long term Assets/Total Assets 0.01 0.03 -0.01 0 Bonus Component in Equity Capital (%) 20.14 20.09 10.26 10.26 PROFIT AND LOSS ACCOUNT OF KINGFISHER AIRLINES: profit and loss account in RS.CR. JUNE 2007 12 MONTHS MARCH 2008 9 MONTHS MARCH 2009 12 MONTHS MARCH 2010 12 MONTHS INCOME SALES TURNOVER 1,800.21 1,456.28 5,269.17 5,067.92 EXCISE DUTY 0 0 0 0 NET SALES 1,800.21 1,456.28 5,269.17 5,067.92 OTHER INCOME 342.1 113.62 598.9 -333.3 STOCK ADJUSTMENTS 0.00 0.00 0.00 0.00 TOTAL INCOME 2,142.31 1,569.00 5,868.07 4,734.62 Raw materials 45.94 43.79 51.19 40.89 Power and fuel costs 979.5 889.3 2,602.62 1,802.99 employee cost 247.72 244.96 825.42 689.38 Other manufacturing expenses 617.56 408.21 1,112.85 1,108.82 Selling and admin expenses 148.78 180.39 1,062.74 1,067.54 Miscellenous expenses 25.11 14.81 167.55 108.58 Preoperative exp capitalised 0.00 0.00 0.00 0.00 TOTAL EXPENSES 2,062.61 1,781.46 5,822.37 4,818.20 JUNE 2007 MARCH 2008 MARCH 2009 MARCH 2010 12MONTHS 9 MONTHS 12 MONTHS 12 MONTHS OPERATING PROFIT -262.4 -325.18 -553.2 249.72 PBDIT 79.7 -211.56 45.7 -83.58 Interest 466.05 434.44 2029.33 2,243.39 PBDT -386.35 -646 -1,983.63 -2,329.17 Depreciation 17.67 18.28 133.2 162.8 Other written off 26.25 18.31 38.39 54.49 Profit before tax -430.27 -682.59 -2,155.22 -2,546.46 Extra ordinary items 14.09 -0.97 0 31.28 PBT (post extra ord items) -416.18 -683.56 2,155.22 -2,515.18 Tax 3.4 -494.45 -546.38 -770.69 REPORTED NET PROFIT -419.58 -188.14 -1,608.83 1,647.22 Total value addition 2,016.67 1,737.67 5,771.17 4,777.31 Preference dividend 0 0 0 0 Equity dividend 0 0 0.00 0.00 Corporate dividend tax 0 0 0 0 PER SHARE DATA (ANNUALIZED) Shares in issue (lakhs) 1,354.70 1,357.99 2,659.09 2,659.09 Earnings per share (Rs) -30.79 -13.85 -60.5 -61.95 Equity dividend pert. 0 0 0 0 Book value Rs 28.4 13.9 -83.88 -150.54 CASH FLOW OF KINGFISHER AIRLINES: Cash flow statement for kingfisher airline in RS.CR. JUNE 2007 12 MONTHS MARCH 2008 9 MONTHS MARCH 2009 12 MONTHS MARCH 2010 12 MONTHS NET PROFIT BEFORE TAX -416.18 -682.59 -2155.21 -2417.92 Net cash from operating activities -552.58 -541.52 -645.78 -1665.09 Net cash from investing activities 119.48 13.82 206.63 235.13 Net cash from financing activities 993.68 -9.23 290.11 1964.55 Net decrease/Increase in cash and cash equivalents 560.57 -536.93 -149.04 34.6 Opening cash and cash equivalents 256.47 817.05 -320.91 171.87 Closing cash and cash equivalents 817.05 280.12 171.81 206.47 CONCLUSION: After doing a study of this project representing on Kingfisher Airlines, I have come to a conclusion that Kingfisher Airlines is one of the largest and most widespread airlines of the country providing its services not only in India as well as outside India also. It has alliance with many other airlines in this sector. Kingfisher Airlines offers world class services to the customer at a nominal rate. The airline uses the services of one of the advanced plans been operated in the world. To sum up I would like to say that Kingfisher Airlines is serving its customer in an appreciated way and going to be in the list of best services providers in coming years.

Saturday, May 16, 2020

Analysis of Thirteen Ways of Looking at a Blackbird, by...

Wallace Stevens is not an easy poet to understand. His work is purposely twisted and tangled so one is forced to thing-whether they want to or not. Stevens’ poetry ranges from real life situations to situations which are simply a depiction of his imagination. One thing can be concluded though, Stevens does not allow his work to have a single meaning. Why should he? This is the upmost quality that makes his stand out from his competitors in the poetic industry. An interesting theme though which Wallace truly enjoys writing about, in all seriousness, is something thought provoking- perception. The book definition of perception is â€Å"appending [something] by the means of senses or the mind† . In his poem, â€Å"Thirteen Ways of Looking†¦show more content†¦This is where one can see the new role the blackbird is playing. A new perception of the bird. It is now part of one’s conscious. It does not have an on or off button that any human can control just l ike a â€Å"river†¦moving† (Stevens 48). A new theme is suggested in this part which makes its way up to the top a couple more times in the work. It is choices. It this specific case it is clear that the individuals the speaker is referring to do not have a choice but to acknowledge the bird. In the fifth part on the other hand, once again a new idea is presented and this is not the case. Here the bird becomes an objectified â€Å"beauty† but this doesn’t last long because as the sixth part approaches, the readers once again return to the winter time â€Å"filled† with â€Å"icicles† (Stevens 17-19). A circular pattern can now be seen with the seasons. Another hint of a continuous process occurring- the process of perception. In the seventh stanza the speaker calls up the â€Å"thin men of Haddam† (a city in Connecticut) and asks about the â€Å"golden birds† (Stevens 25-26). He goes on to say that the â€Å"Blackbird walks around the feet of the women about [them]† (Stevens 28-29). What could he possibly mean? Loazi, a philosophical author, wrote in his book that one should â€Å"Know the masculine, keep to the feminine.† With that being said, when the lines from the poem are re-evaluated, it can be seen that theShow MoreRelatedAnalysis of Thirteen Ways of Looking at a Blackbird by Wallace Stevens995 Words   |  4 PagesThe title of Wallace Stevens poem, Thirteen Ways of Looking at a Blackbird, is misleading, because he does not only offer thirteen ways of looking at blackbird, but the poem offers us many insights on how humans think. Blackbird, written by Paul McCartney and John Lennon, has many similarities with Thirteen Ways of Looking at A Blackbird other than just thei r titles. They use many poetic conventions to explain their poem s ideas, both writers use a blackbird to compare to humans and humanRead MoreThirteen Ways of Self-Questioning1358 Words   |  6 PagesThirteen Ways of Self-Questioning The poem â€Å"Thirteen Ways of Looking at a Blackbird† is written by Wallace Stevens. It contains thirteen sections; each section provides us a picture that is centered by the element of blackbird. Blackbird in the poem signifies people’s consciousness. So this poem wants to tell us that every person has a perspective to look at the world. It questions our process of thought to understand the world, and reminds us realize the problem of it. In â€Å"The Language of Paradox†

Wednesday, May 6, 2020

Analytical Essay on The Good Corn by H.E Bates and...

The short stories, â€Å"Turned†, by Charlotte Perkins Gilman and â€Å"The Good Corn†, by H.E Bates provide strong examples of how the representation of characters influence’s the reader’s perception of a text. Both stories depict similar characters: a middle-aged, childless wife, her husband and an 18-year old girl who works for them. They are both about a similar situation: man cheats on wife with girl and girl falls pregnant. However, the author’s of the text are from very different backgrounds and this is reflected in their stories. Although there are many similarities between â€Å"The Good Corn† and â€Å"Turned†, the values reflected in these stories, their resolutions and the reader’s perception of them are vastly different due to the contexts of†¦show more content†¦Even though it was Mortimer who made the first move, â€Å"Suddenly he found himself trying to help her and in a clumsy way trying to kiss her.. .† (pg8), Elsie was blamed for the incident and made out to be the villain. Mortimer said â€Å"I didn’t know what I was doing (despite the fact that he is more than double her age). She kept asking me. It was her who kept asking me† (pg 9). Elsie’s youth was only mentioned because of the beauty it gave her, â€Å"During the summer the face of the girl had reddened with sun and air and as autumn came on it seemed to broaden and flatten, the thick skin ripe and healthy in texture†, (pg8) and not because it may impair her ability to think rationally as opposed to a man over 18 years her senior. These narrow-minded views could very possibly come from the average man in the 1950’s. Gerta, like Elsie, was also shy, big built and beautiful. It was acknowledged that she had â€Å"...rich womanhood without, helpless infancy within†, (pg 15) Gerta was referred to as ‘the child’ (pg15), throughout the text. Gerta, like Elsie was also mentioned to be flirtatious with men. â€Å"Her peals of frank laughter.... (Much like that of Elsie’s before Mr Mortimer kissed her)... rose from the area gate as she stood talking with the always admiring tradesmen. Mrs Marroner had laboured long to teach her more reserve with men...† (pg16). However, in ‘Turned’, Gerta’s flirtatiousness was considered to be a failing of her youth and ignorance of

Tuesday, May 5, 2020

Mass Communication

Question : Discuss about the Mass Communication ? Answer : Introducation This paper archives few strategies that are pertaining to the arts and culture in Singapore in the post independence time. It has provided some of the cultural strategies that were taken in the early years after the independence concentrating on the binding of arts and culture for the purpose of building the nation all together. It was followed by the consequent identification that the arts and culture has the potential of attracting the international tourists. The paper also focuses on the cultural economic policies that have been taken in the early 2000s which have recognized the economic value of the heritage, arts, design and media. It identifies the role of arts and culture beyond their exportation value and how they can attract the international participants in the country. The primary focus of the paper is the cultural and social policy direction that emphasizes on the value of arts and culture in the everyday life of Singapore. Chang, Sharon, and Renuka Mahadevan. "Fad, fetish or fixture: contingent valuation of performing and visual arts festivals in Singapore."International journal of cultural policy20, no. 3 (2014): 318-340. The article examines how much importance culture gets in Singapore which is a recently developed economy and the population appreciate the practice of arts but not much culturally aware. The paper triggers to have an analytical framework that merges the social and the inherent benefits or the practice of arts and culture, also it tries to explore whether the arts festivals are just a costly fetish by the government or it is a naturally developing fixture. It discusses the cultural strategies and the government funding. The paper has showed the empirical evidence that backs the fact that these arts festivals are not a trend but a fixture in the long run; however the visual arts festivals are not the same. Evidences from both the arts festivals are analyzed to indicate the fact that there are not sufficient determinants that can pay for the events. Lee, Terence. "Inculcatingcreativity: culture as public pedagogy in Singapore."Discourse: Studies in the Cultural Politics of Education35, no. 5 (2014): 718-732. This paper discusses the long term rely on the innate public pedagogical qualities of the culture named as the official culture and the media politics and the attitude of the general population towards arts and culture. The primary purpose of the paper is to make the population realize how they can become creative and economically productive at the same time while they can adhere to the socio political norms of the society. It begins with the discussion of a debate that took place in 2012 with a Singapore street artist who was popular as the Sticker Lady. She was arrested in charge of vandalising the public properties with the stickers which were politically incorrect and had provocative phrases. This gave rise to the debate whether Singapore is ready to hold the technologically advanced and creative tendencies. It also argues that when the government authorities are aware of the need of welcoming an open society, it was difficult to concede the aspects of control. The paper indicate s that how significant is the application of cultural policies in Singapore that can make progress to the culture of creativity. Comunian, Roberta, and Can-Seng Ooi. "Global aspirations and local talent: the development of creative higher education in Singapore."International Journal of Cultural Policy22, no. 1 (2016): 58-79. This article tries to explore the development of higher education and the shifting of policies in Singapore in the last decade within the landscape of globalized artistic economy and the global policy transfer. The paper has used the qualitative interviews with the major players in the policy making and the higher educational institutions. It aims to explain the factors behind the investment in the creative higher education. The paper has argued that function of higher education can play a major part in developing a creative economy while the population is trying to overcome the issues with the vulnerability of having creative careers. Ramos, Suzanna J., and Gerard J. Puccio. "Cross-cultural studies of implicit theories of creativity: A comparative analysis between the United States and the main ethnic groups in Singapore."Creativity Research Journal26, no. 2 (2014): 223-228. This particular article has explored the amount of influence on the theories of creativity among the general population from both the United States and Singapore and in the ethnic groups of Singapore. The innovative and the adaptive styles of creativity are examined in the paper with the conceptions of creativity. The lay persons from both the country were asked to rate the level of creativity for the descriptors of both the theories. The collected statistical information has indicated that there is an implied idea that the higher creativity is linked with the innovative styles of creativity. Pernice, Raffaele. "Arts, Culture and the Making of Global Cities: Creating New Urban Landscapes in Asia."The Town Planning Review87, no. 3 (2016): 366. The book outlines to explain the urban and cultural strategies which are the effectual tools that promote the globalization in the big cities in the East Asia. This book is an outcome of the intensive investigation and research on the impacts of globalization and the effect of arts and culture in it. As the title of the book indicates that the major focus of this study was the urban transformation with the reflective impact of cultural projects, arts and the creative industries have on the development of the modern metropolitan cities. The focus was on the Chinese heritage and the countries with Chinese speaking population such as Singapore, Hong Kong and Taiwan. Cho, Im Sik, Quyen Duong, and Ivan Nasution. "Role of research in community arts: Developing an evaluation framework in Singapore."Community Development47, no. 5 (2016): 683-699. The focus of the paper is the development community arts in Singapore and how it has evolved gradually since the independence with the top down approach of the programs which were initiated by the government for including the ground up initiatives. The shift in the approach was advocated by embracing the general population not only as the audience but also as the creators through the policies that were community focused and the programs which were aimed in making the practices of arts and culture accessible. In the fast changing scenario this particular article tries to understand the relation between the practice and research of culture while examining a collaborative project between the National University of Singapore and the National Arts Council of Singapore. It was aimed to creative a evaluation framework to evaluate the culture and arts focused community spaces in Singapore. The outcomes from this study had shown that the research can change not only the collaboration among va rious stakeholders in the process but also promotes the future ground up engagement in the arts community by authorizing the arts and culture practitioners. Tan, Jeffery. "Cultural Policy in Singapore Government Funding and the Management of Artistic Dissent." 14, no. 1 (2014): 21-39. This paper has attempted to explicate the relationship between the government funding and the management of the cultural and artistic dissent in Singapore through a prism that was offered by the expansion of English language theatre. The paper opens with the brief history of the formulation and implementation of the funding policy of government over the past decade and how it was influenced by the social, cultural, political and economic imperatives of the government. Examining the case of Singapore the essay attempts to indicate that the cultural policy of the government can serve as the ideological tool to the advancement of the governance. Freeman, Bradley C., Andrew J. Duffy, and Xiaoge Xu. "Machiavelli Meets Michelangelo: Newspaper Coverage of the Arts in Singapore."SAGE Open6, no. 2 (2016): 2158244016645147. This particular examines the newspaper coverage of the Arts in Singapore. The paper considers the functions of the newspapers of Singapore in the documentation and the development of the growing arts scenario of Singapore. It also samples two constructed weeks continued for ten long years (1999-2008) and the analysis of the contents is utilized to examine the coverage of arts in the Lianhe Zaobao and Sraits Times. The study lays its groundwork from Janssens study of coverage of arts in Dutch newspapers in 1999. In that study the hierarchical attention paid to the forms of arts over years was reported along with the quality of the contents. The situation is Singapore represents where newspapers and arts are not deteriorating rather both benefit from an important supervision by the government. Oi, Kay Kok Chung. "Art Education as Exhibition: Reconceptualizing Cultural History in Singapore through an Art Response to Ah Ku and Karayuki-san Prostitution."Journal of Cultural Research in Art Education (Online)32 (2015): 207. This essay triggers to discuss the authors own understanding of the education of art in relation to her displayed artworks that had developed based on the research of specific historical features in Singapore. The essay also relied on the referred artworks of a book written by James Francis Warren. The author has translated the content of the book in a series of her painting that have been used as the art education tool in educating the viewers about the history of Ah Ku and Karayuki- san. Reference List: Chang, Sharon, and Renuka Mahadevan. "Fad, fetish or fixture: contingent valuation of performing and visual arts festivals in Singapore."International journal of cultural policy20, no. 3 (2014): 318-340. Cho, Im Sik, Quyen Duong, and Ivan Nasution. "Role of research in community arts: Developing an evaluation framework in Singapore."Community Development47, no. 5 (2016): 683-699. Comunian, Roberta, and Can-Seng Ooi. "Global aspirations and local talent: the development of creative higher education in Singapore."International Journal of Cultural Policy22, no. 1 (2016): 58-79. Freeman, Bradley C., Andrew J. Duffy, and Xiaoge Xu. "Machiavelli Meets Michelangelo: Newspaper Coverage of the Arts in Singapore."SAGE Open6, no. 2 (2016): 2158244016645147. Kong, L., (2012) Ambitions of a Global City: Arts, Culture and Creative Economy in Post-Crisis Singapore, International Journal of Cultural Policy, 18, no.3: 279-294. Oi, Kay Kok Chung. "Art Education as Exhibition: Reconceptualizing Cultural History in Singapore through an Art Response to Ah Ku and Karayuki-san Prostitution."Journal of Cultural Research in Art Education (Online)32 (2015): 207. Pernice, Raffaele. "Arts, Culture and the Making of Global Cities: Creating New Urban Landscapes in Asia."The Town Planning Review87, no. 3 (2016): 366. Ramos, Suzanna J., and Gerard J. Puccio. "Cross-cultural studies of implicit theories of creativity: A comparative analysis between the United States and the main ethnic groups in Singapore."Creativity Research Journal26, no. 2 (2014): 223-228. Tan, Jeffery. "Cultural Policy in Singapore Government Funding and the Management of Artistic Dissent." 14, no. 1 (2014): 21-39.

Friday, April 17, 2020

Video Game Genres free essay sample

Game development or game design/business of game development What is game development? Game development is the usually concerned and extended process of creating a video game. Ordinary games are usually fund by a publisher. It takes more than a few years to develop. Indie games can obtain less time. It can be produced cheaply by persons and small developers. Game development Game development is the software improvement method by which a video game is created. Game development is a process that starts from a plan or thought. Often the plan is based on a alteration of an existing game idea. Designers frequently research with different combinations of genres. History of game development The initial games shaped had little diversion value. In 1970 commercial design and advance of games began. A very large amount of games could be produced by single persons, as games were easy to make because graphical and memory limitation did not allow for much content. We will write a custom essay sample on Video Game Genres or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Game artist A game artist is a visual performer who creates video game art. The art construction is usually overseen by an art administrator or art direct; making sure his idea is followed. The art director manages the art team, preparation and coordinates with in the advance team. Game programmer A game programmer is a software engineer who mainly develops video games or related software. The games codebase development is handled by programmers. There are usually one to several lead programmers, who apply the games starting codebase and overview upcoming development and programmer share on individual modules. Game development process Game development is a software development method, as a video game is software with art, audio, and game play. Games are measured as a completely definite type of software, in which the programming code and wonderful design should work jointly with the enthusiasm and inscrutability. A game player wants to find him burly and stylish, to be a conqueror and a surveyor. Game Character Customization When programmer develops a game, he considered famous Game Character. A game hero is a main Character of the game. A famous game character is a Commander Shepard, Hawke, Saints Row, and the warden. We can say that game designers serve a role similar to that of a writer or director in a film. 3D Game maker The 3D Game maker is a computer application developed by The Game Creators that allows users to create vital shooter/adventure games for Microsoft Windows. Programming and art skills are not compulsory to develop Game maker games, but developers may optionally add custom media to their games using the Dark BASIC programming language. What is game development process? Game development is a software development method. Educational games are naturally developed by a team composed of programmers, artists, game designers, technical directors, subject matter experts (SME), and instructional designers. A game player wants to find him burly and stylish, to be a conqueror and a surveyor. Game Designer Game Designers are mainly to blame for defining the puzzles, rules, and rewards that will be enjoyable and demanding to the player and then given that the production team with a roadmap that is specific enough for them to create a game that lives up to the game envisioned by the designers. Game design Game design is a related subject of a game development. It is the process of designing the content and rules of a game in the pre-production step and design of game play, environment, storyline, and characters during making stage. Game design starts with a plan, frequently an adjustment on an obtainable idea. Activities of a game programmer Game programmers write the code to make the game. They naturally have a background in Computer Science and job in highly particular fields. It is ordinary to have different programmers in charge of artificial intelligence (AI), description, networking, I/O, and game play code. Teams that that have a single programmer taking care of all of these areas tend to produce inferior games. What is Subject Matter Experts (SME? ) Subject Matter Experts are in charge for providing the instructional content for the game. It is their primary responsibility to identify the learning objectives for the game, supply metrics for evaluation, and to help to identify instructional strategies for game. Game design process The design process varies from designer to designer and companies. We can say that game designers serve a role similar to that of a writer or director in a film. Their vision drives the rest of the production process. Designers may manage focus testing, report art and audio asset lists, and write game citations. Game design document A game design document is a highly expressive living design document of the game design for a video game. The document is created by the developer team as result of partnership between their designers, artists and programmers as a guiding apparition which is used all through the game development process. Game programmer means A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebase for video games or related software, such as game development tools. Game programming has many specialized disciplines all of which fall under the umbrella term of game programmer. Game engine programmer Game engine programmers create the base engine of the game, including the simulated physics and graphics disciplines. A game engine is a system designed for the creation and development of video games. The leading game engines provide a software framework that developers use to create games for video game consoles and personal computers. Game engine A game engine is a system designed for the formation and progress of video games. A game engine is a system designed for the creation and development of video games. Game engine programmers create the base engine of the game, including the simulated physics and graphics disciplines. Game’s physics programmer A games physics programmer is dedicated to developing the physics a game will employ. Classically, a game will only replicate a few aspects of real-world physics. For example, a space game may need simulated gravity, but would not have any need for simulating water stickiness. Game Sound programmer Sound programming has been a support of game programming. A lot of games use advanced techniques such as 3D positional sound, making audio programming a non-trivial matter. With these games, one or two programmers may contribute all their time to construction and refining the games sound engine, and sound programmers may be trained or have a formal background in digital signal processing. Game play programmer A game play programmer focuses more on a games strategy, implementation of the games mechanics and logic, and the feel of a game. This programmer may implement strategy tables, tweak input code, or adjust other factors that alter the game. Many of these aspects may be altered by programmers who specialize in these areas. Graphics engine programmer A 3D graphics programmer must have a firm grasp of advanced mathematical concepts such as vector and matrix math, quaternion and linear algebra. Some 2D graphics skills have just recently become useful again, though, for developing games for the new generation of cell phones, PDAs and handheld game consoles. Artificial intelligence programmer An AI programmer develops the logic of the game to reproduce cleverness in enemies and opponents. An AI programmer may program path finding, strategy and enemy tactic systems. This is one of the most challenging aspects of game programming and its complexity is developing quickly. Network programmer This programmer writes code that allows players to compete or cooperate together, connected via a LAN or the Internet. Programmers implementing these game features can spend all their time in this one role, which is often careful one of the most technically challenging. Game tools programmer The Game tools programmer can make game development heaven or unbearably difficult. Tools are used on almost every game for tasks such as scripting, importing or converting art, modifying behaviors or building levels. Some tools, such as an IDE, 3D graphics modeling software and Photoshop are COTS products, but many tools are specific to the game and are custom programmed. Technology programmer The technology programmer is more likely to be found in larger development studios with specific departments. Unlike other members of the programming team, the technology programmer usually isnt tied to a specific project or type of development for an extended length of time, and they will typically report directly to a CTO or department head rather than a game producer. Graphics engine programmer Who developed specialized bitter algorithms and clever optimizations for 2D graphics it’s called Graphics engine programmer. It is almost exclusively applied to programmers who specialize in developing and modifying complex 3D graphic renderers. A 3D graphics programmer must have a firm grasp of advanced mathematical concepts such as vector and matrix math, quaternions and linear algebra. Business of game development Business is an important part of making games and the legal aspects have also become significant. There are four basic areas of the development team: design, programming, art, and level building, which are supported by production, Quality Assurance, customer service, sound design, marketing, business development, etc. Books to help get me into the Game Development business So I want to get into the game development business. Im currently reading Beginning C++ through Game Programming by Michael Dawson, it’s awesome and really easy to follow, but I do need to go back on myself sometimes. The question I have to ask is, after reading this book, are there any other good C++ Programming books I should read, and then after that, what do I go onto next? Windows programming is what I have to do next I think, then after that an API like OpenGL, I would just like a list of good books that will take me through each of these phases. Game development Business It totally depends on what area of game development you want to get into. There are four basic areas of the development team: design, programming, art, and level building, which are supported by production, Quality Assurance, customer service, sound design, marketing, business development, etc. Designers write up the details of every tiny aspect of the game and come up with the math to support it. Programmers take the written details from the designers and implement it using programming languages like C++ and/or in-house tools. Artists create the 3D art, animations, textures, etc for everything in the game. Game design software? SDL OpenG, OpenGlut, Glut, freeGlut, openAl, pygame, python and opengl are the Game design software. You also make 3d game to using this software. Video game graphics A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the giving out power of central or graphics processing units. Side-scrolling game A side-scrolling game or side-scrolled is a video game in which the viewpoint is taken from the side, and the onscreen characters normally move from the left side of the screen to the right. Games of this type make use of scrolling computer display technology, and from time to time parallax scrolling to suggest added depth. 3D graphics With the advent of 3D accelerated graphics , video games could expand beyond the classically sprite-based 2D graphics of older graphics technologies to describe a view frequently more true to reality and lifelike than their predecessors. Perspective projection has also been used in some earlier titles to present a 3D view from a fixed point of view with an incomplete ability to move. Adventure game An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. Adventure games contain a variety of puzzles, such as decoding messages, finding and using items, opening locked doors, or finding and exploring new locations. Puzzle video game Puzzle games focus on logical and conceptual challenges, although occasionally the games add time-pressure or other action-elements. An action puzzle or arcade puzzle requires that the player manipulates game pieces in a real-time environment, often on a single screen and with a time limit, to solve the puzzle or clear the level. Arcade game An arcade game is a coin-operated entertainment machine, usually installed in public businesses, such as restaurants, bars, and particularly amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers. Action game Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some real-time strategy games are also considered to be action games. Game Sprockets Game Sprockets is a collection of application programming interfaces (APIs) supporting gaming on the classic Mac OS. It consisted of four main parts, DrawSprocket, InputSprocket, SoundSprocket and NetSprocket, each providing a library of pre-rolled routines for common gaming tasks. SpeechSprocket was a relabelled version of the Speech Recognition Manager that provided speech recognition support, and QuickDraw 3D RAVE provided 3D hardware acceleration. Game Level designer A level designer is a person who creates levels, challenges or missions for computer and/or video games using a specific set of programs. These programs may be commonly available commercial 3D or 2D design programs, or specially designed and tailored level editors made for a specific game. Prototype of game play Writing prototypes of game play ideas and features is an important activity that allows programmers and game designers to experiment with different algorithms and usability scenarios for a game. A great deal of prototyping may take place during pre-production before the design document is complete and may, in fact, help determine what features the design specifies. Independent games Independent games or indie games are produced by individuals and small teams with no large-scale developer or publisher affiliations. Indie developers generally rely on Internet distribution schemes. Many hobbyist indie developers create mods of existing games. Indie developers are credited for creative game ideas. Micromanagement (game play) In gaming, micromanagement describes minor, detailed game play elements that must be manually addressed by the player. It appears in a wide range of games including strategy video games, construction and management simulations and pet-raising simulations. Micromanagement has been perceived in different ways by game designers and players for many years: some players and designers perceive it as a useful addition to games that adds options and technique to the game play, and one that is necessary if the game is to support top-level competitions; and some enjoy opportunities to use tactical skill in combat games; other gamers regard it as an unwelcomed distraction from higher levels of strategic thinking, dislike having to do a lot of detailed work, and some games try to minimize micromanagement in the game interfaces. Game design document A game design document is a highly expressive living design document of the game design for a video game. The document is created by the developer team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. Video game publisher A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their products manufacturing and marketing, including market research and all aspects of advertising. How to Become a Video Game Developer? Video games have inspired an entire generation of people to spend countless hours in front of their computers. Theres a variety of activities to enjoy such as solving puzzles, stealing cars and defeating all manner of creatures. Turn that interest into a career by becoming a video game developer. Good math skills, an eye for design and a knack for storytelling combine to make the perfect candidate to be a video game developer. Java Game Development Tools Javas strong object-oriented philosophy and powerful suite of classes to solve many fundamental computer science problems means that it is often the first language a new computer programmer learns. And since an aspiring game developer lurks hidden in the hearts of most young new programmers, it is often the first language used to write a game. How to Develop Board Games Creating and making your own board game can be as much fun as playing it. Bringing your game idea from imagination into reality is easy and fun. Invite others to collaborate and you expand your possibilities. Web Game Development Tools Before you can start making a web game, you need the right tools. These tools allow you to create your games and debug them before you publish them to the web. These web game development tools provide you with the means to create 3D and Flash games. Most of these programs require a fee. How to Start a Video Game Company Determine the games your company is going to develop. Developing for consoles requires a different set of hardware than developing strictly for PC gaming. Spend time researching development programs such as Adobe Photoshop for creating 2D art and Blender for building 3D models. Know that games are created using the C++ programming language, which should be taken into account when obtaining tools. Cell Phone Game Development Mobile-based gaming is one of the fastest-developing niches in the game development industry as of 2010. Games previously available only in black and white are now real-time multiplayer games. The growth of Apples iPhone game development industry since its release in 2007 is a major factor in the mobile gaming explosion.

Saturday, March 14, 2020

Free Essays on The Language Of Laughter

Laughter is part of the universal human vocabulary. All members of the human species understand it. Unlike English, French, or Swahili, one does not have to learn to speak it. We’re born with the capacity to laugh. One of the remarkable things about laughter is that it occurs unconsciously. You don’t decide to do it. While we can consciously inhibit it, we don’t consciously produce laughter. That is why it’s very hard to laugh on command or to fake laughter. It provides powerful, uncensored insights into our unconscious. It simply bubbles up from within us in certain situations. We also know that laughter is a message that we send to other people. We know this because we rarely laugh when we are alone. Laughter is social and contagious. We laugh at the sound of laughter itself. A whole room can erupt in laughter when actually only about a third of the people may know the joke. That is the power of laughter. Most laughter is not about humor; it is about relationships between people. When we laugh, we’re often communicating playful intent. So laughter has a bonding function within individuals in a group. As Victor Borge once said, â€Å"Laughter is the shortest distance between two people.† It’s often positive, but it can be negative too. There’s a difference between â€Å"laughing with† and â€Å"laughing at.† People who laugh at others may be trying to force them to conform or casting them out of the group. Laughter puts things into a new perspective. Everything that makes us laugh is typically something we relate to, but by laughing our brain is opened and sees everything in a different way. Laughter has the remarkable power of making an object come up close, of drawing it into a zone where one can finger it familiarly on all sides, turn it upside down, inside out, and break open its external shell. Laughter demolishes fear and piety before an object, before the world; making of it an object of familiar contact and cle... Free Essays on The Language Of Laughter Free Essays on The Language Of Laughter Laughter is part of the universal human vocabulary. All members of the human species understand it. Unlike English, French, or Swahili, one does not have to learn to speak it. We’re born with the capacity to laugh. One of the remarkable things about laughter is that it occurs unconsciously. You don’t decide to do it. While we can consciously inhibit it, we don’t consciously produce laughter. That is why it’s very hard to laugh on command or to fake laughter. It provides powerful, uncensored insights into our unconscious. It simply bubbles up from within us in certain situations. We also know that laughter is a message that we send to other people. We know this because we rarely laugh when we are alone. Laughter is social and contagious. We laugh at the sound of laughter itself. A whole room can erupt in laughter when actually only about a third of the people may know the joke. That is the power of laughter. Most laughter is not about humor; it is about relationships between people. When we laugh, we’re often communicating playful intent. So laughter has a bonding function within individuals in a group. As Victor Borge once said, â€Å"Laughter is the shortest distance between two people.† It’s often positive, but it can be negative too. There’s a difference between â€Å"laughing with† and â€Å"laughing at.† People who laugh at others may be trying to force them to conform or casting them out of the group. Laughter puts things into a new perspective. Everything that makes us laugh is typically something we relate to, but by laughing our brain is opened and sees everything in a different way. Laughter has the remarkable power of making an object come up close, of drawing it into a zone where one can finger it familiarly on all sides, turn it upside down, inside out, and break open its external shell. Laughter demolishes fear and piety before an object, before the world; making of it an object of familiar contact and cle...

Wednesday, February 26, 2020

Workers compensation and horseplay Essay Example | Topics and Well Written Essays - 500 words

Workers compensation and horseplay - Essay Example In order to put up the best defense when the employees have sued the company for horseplay, it is wise as the employer to be proactive and reactive on this matter (Ball 76). One should enact policies discouraging horseplay in the workplace and make sure that these policies relating to horseplay and deviations from work are properly enforced by everyone in the company. Horseplay and other safety policies violations can lead to disciplinary action. The following horseplay policies are intended to help this company to ensure a safe and productive work environment for everyone. Employees should not utilize materials and supplies for something besides their proposed utilization. These materials are evaluated to perform under specific particulars. In the event that they are utilized in a manner where there are excessive burdens, temperatures, weights, and so on, then they can get become risky. Employees are advised not to disable or tamper with safety controls on equipment or hardware in any capacity and refrain from the use of company’s equipments for any reason other than what it was intended to do. Horseplay can be translated into an issue of threatening workplace. In numerous states, there are laws and regulations that secure the laborer from these situations. Employees should avoid losing their job for the sole purpose of playing a joke or taking part in horseplay. Furthermore, the right to recover compensation for industrial disability rests upon double conditions being established. These conditions are that the injuries maintained came about because of a mishap happening sometime during the job, and emerging out of the employment. Failure to prove this would mean that the resulting disability will not be compensable according to the Workers Compensation

Monday, February 10, 2020

Code of Ethics paper Essay Example | Topics and Well Written Essays - 500 words

Code of Ethics paper - Essay Example To conduct his duty, network administrator has given an authority to access the data, accounts or files of other users so they fix them when problem occurs and also keep an eye on unethical activities. Network administrator has to follow certain principles and rules that are intended to serve as a guideline for his work based on the principles of right or wrong. Privileged access to other user’s accounts, files and data has been given to network administrator to carry out specific job duties that come up with a lot of responsibility. Privileged access is used to perform only system related duties, that may include installing a system software, relocating the files of the users in case of overloading, to return a system to its normal functioning for fixing files and processes or to check programs running for security purposes. Privileged account administrators shall take necessary precautions to keep the information of users confidential while performing their duties and shall not try to misuse the personal information of the users. Network administrator can access the personal or professional information of a user connected to his network. He can cause damage to his personal life, get access to his bank accounts, abuse the sick time and so forth. At one hand, access to someone’s data is a high security risk while on other it is extremely immoral. The easiest way to consider a code moral or immoral is to implement the code against oneself. In the given scenario, a network administrator would never like to misuse his personal data by someone else. For professional matters, it is against prestige, income, and especially autonomy of the profession to misuse other’s information. On the other hand, if the data is misused it decreases the company’s value in their customer’s eye and business world which makes it a corporate code. Lastly, as far as government bodies are concerned, they have criminal laws against a person found to abuse

Thursday, January 30, 2020

Examining Visual Identity of logo example Essay Example for Free

Examining Visual Identity of logo example Essay Today’s business world is moving at a fast pace and is ever changing, strong corporate identity and corporate image is increasingly necessary to any organization to succeed by embracing this dynamism (Stevenson, Christensen, 2001, PP. 231). Our society is moving at a fast rate than ever witnessed on the globe and many businesses places the human capital and consumer at the center of success strategy. Therefore, to achieve this success effect to the business, effective visual communication through the use of static and dynamic graphics; typography, color, and symbols are used to convey facts, concepts and emotions to the consumers and other stakeholders. This make up systematic graphic design that is information oriented, which helps customer base understand complex information and identify the company’s products that can be translated to profits (Stevenson, Christensen, 2001, PP. 290). In this regard, the logo example in form of an apple fruit is to Apple Computer Inc. the logo is such a familiar one, since it is on the digital and music products that I have interacted with. These products are Cinema Display, iPod, iPhone, Apple TV which are dominant to the young persons, while other products where the logo is displayed are Apple software, Mac, Mac OS X, Mac OS X Server, iLife, iWork and AirPort. Apart from the products of the Apple Inc. company, the logo is placed on entrance of organization’s corporate headquarters in the middle of Silicon Valley, at 1 Infinite Loop, Cupertino, California. Since it is founding in early 1976, Apple computer Inc. has revolutionized personal computing. Additionally, Apple has introduced amazing and wonderful products that have gone beyond technological boundaries. Thorough its attributing innovativeness in computer brands, Apple has become one of the world’s major computer brands in line with IBM, Microsoft, HP and Canon. Beneath Apple excellent brand performance and recognition globally, lies a powerful corporate identity facilitated by its well designed and unique logo. Apple logo is unique, in such a way that it does not bear any writings as many logos are and uses a bitten out apple fruit on the right side instead of a full fruit (Thomas, 2005). Yet, the Apple logo is one of the most recognized corporate symbols in the world of computer and digital business. Over the years since invention of the first logo in early 1976, Apple logo has undergone a revolution to capture the market corporate identity needs. Wayne and Jobs designed first Apple logo that depicted a graphic design of Isaac Newton sitting under an apple tree with words inscribed stating that â€Å"Newton a mind forever voyaging through strange seas of thought† with ‘Apple Computer Co’ (table1. figure 1). This first logo to be used by Apple company, was designed by artistic skills of human person through hand as computers that are dominantly used in our present days were not yet invented. However, the company logo was later changed in late 1976 by designer Rob Janoff of the Regis McKenna Agency designed an iconic logo of an apple with the bite out on right side and with rainbow colors; simply rainbow apple (table1. figure 2). This design greatly relied on the attribute and commemoration to Isaac Newtons discoveries of the gravity (the apple), and the separation of light by prisms (the colors) in scientific technological world (Thomas, 2005, p. 225). The rainbow logo apple was used up to 1998, when the logo appeared in many bright colors; whereby the logo example presented in this case with aqua color scheme was famous among all brightly colored logos of Apple Inc. (table1. figure 3). This aqua color scheme logo was used up to the year 2005, when Apple Inc. discontinued the use of bright colors (Thomas, 2005, p. 204). At present the logo in use have white and raw-aluminum color schemes (table1. figure 4) that result to silvery chrome finish that fit ideally. After revamping the Apple Inc. logo design, the logo freshens up the icon and is consistent with the design scheme. Therefore, making the Apple logo acceptable and endorsed not only by me as a consumer of Apple music products, but also the consumer base and critics world wide. Ideally, the logo design of Apple computer Inc. fit with the services and products it offers to the digital market. This is in the sense that, iconic logo of an apple with the bite out on right side is linked by many visual communication scholars to mathematician Alan Turning who was the father of modern computer who committed suicide by biting into cyanide laced apple. Most significantly the bite is projection and indication of byte vs. bite (Thomas, 2005, p. 304). Furthermore, a rainbow colored Apple logo was used to advertise the color capability of the Apple II computer and the product ‘Macintosh’ refers to a particular variety of an apple. Indeed, the firm is one of a few success stories in the corporate world with Market capital of US$86.3 billion, Revenue of US$32. 48 billion, Operating income US$6. 28 billion , Net income US$4. 83 billion with 14. 88% profit margin and a capacity of 28,000 Employees as indicated by a quarterly financial rep[ort of year 2008. Table1. Apple Inc. logos Figure1: First design Figure2: Rainbow apple logo Figure3:Monochrome Figure4: Silvery chrome . Reference Stevenson, A. , Christensen, L. (2001). â€Å"Corporate identity and corporate image revisited†: European Journal of Marketing. Vol. 35, p. 292-328 Thomas, H. (2005). â€Å"Birth of the PowerBook: How Apple took over the portable market†: Low End Mac, 2005-11-23.

Wednesday, January 22, 2020

Harmony in Emersons Nature Essay -- Emerson Nature

Harmony in   Emerson's Nature I would like to address two points in my discussion on Nature. One I just found interesting and the other is to examine the idea of unity and harmony presented throughout the work. While I was rereading, I noticed in the beginning Emerson mentioned "horizons" three times. I know Emerson is sometimes redundant, but to me he was trying to tell us the importance of the horizon. When he was writing about who owns what property, he mentions a "property in the horizon which no man has." Somewhere in the distance is a place on earth that belongs to itself. "In the tranquil landscape, and especially in the distant line of the horizon, man beholds somewhat as beautiful as his own nature." The last time seems to sum it up- "The health of the eye seems to demand a horizon. We are never tired, so long as we can see far enough." To me, horizons represent all that is possible in the world. When we look out into the world, we can see the horizon, which is an ending, but all the space in between is just the beginning. The sun rises and sets over the horizon. It is where each day begins and ends We can only see so far, but we know there is so much more to be seen. If for some reason you don’t like what you see, then there is always the hope that you can change it, because you can see all the possibilities.   Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   I also think I can tie the way Emerson views children into my interpretation of the horizons. He writes in Chapter 1 that the true love of nature has a deep connection between their "inward and outward senses" and still seems to maintain "the spirit of infancy." Children can truly see the meaning of the world, without the deceit and anger that some adults choose to see with. Children are connecte... ...ious mind. But, twice Emerson notes that nature is a presence that shines through us, not around us, but through our bodies. So, to me, it is very evident that nature is indeed a part of our soul. But I guess our souls are outside of our bodies. Maybe nature flows through our souls not our actual bodies. Sometimes I forget my body and my soul are separate, but maybe they aren’t and that is what Emerson is trying to say-Everything is connected, we are all one.   Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   To sum up my point on harmony between man and God and Nature, I would like to give you one last quote - "The aspect of nature is devout. Like the figure of Jesus, she stands with bended head, and hands folded upon the breast." She loves us and respects us and only demands the same. Or will we kill her on the cross, stripped of all that was once hers? But, Jesus came back, do you think we will?

Tuesday, January 14, 2020

American Popular Culture: Trends and How They Affect

American Popular Culture soc/105 August, 22, 2013 In late 19th century America made two tempting and attractive promises; freedom and land (The Johns Hopkins University, 2002). These promises brought many immigrants with the hope of seeing their dreams realized. America today is a multicultural country provides shelter to thousands of immigrants with different cultural background. The Oxford Dictionary define culture as â€Å"the arts and other manifestations of human intellectual achievement regarded collectively: 20 century popular culture† (â€Å"Culture,† 2013).The paper American popular culture attempted to emonstrate what popular culture is, three major trends founds in American popular culture, and how it affects personal decisions. In an anthropological sense, popular culture definition given by the authors of Common Culture: Reading and Writing about American Popular Culture, is â€Å"the shared knowledge and practices of a specific group at a specific timeâ⠂¬  (Petracca & Sorapure, 2007, p. 4). Popular culture represents everyday elements. Popular culture is linking to a specific time and place.For that reason may be popular culture may be transient, subject to any changes and also can e an in initiator of change (Petracca & Sorapure, 2007). Today, the United States is the chief manufacturer of popular culture goods. For this reason American pop culture is spread around the world through a varieties ot systems as newspapers, television programs, movies, fast foods, fashion, music, and other trends . There are numerous of trends. Three trends that seem to be those of major influences in American style life today are advertising, television, and technology.Those trends sometimes worked in our favor, but many people argued that they have been armful to the human life, especially those subjects relates with themes of economic and human personal interactions. Following an illustration of how those trends influences person's life. Laura wa nts to have some fun, so she decided to enroll in a tennis team. Laura knew that probably she will need to have some expenses, so she designed a budget for what she thought will be her cost to play tennis. Exciting she meets the others team's members but what happens was not expected.Her intention of fun turned into a very competitive, stressful, and expensive experience. Her idea of he expenses needs to include too, her team's expenses goals. Team's principal focus was to looks impeccable. Laura's first plan was to wear any sport clothes with an accessible price, but wait a moment, for the team presence comes first even when that imply high expenses. Meeting the team's demands Laura needs to buy the best racquet. Second, was â€Å"necessary' that she makes sure to buy brand new tennis' outfit from the Nike store, especially that outfit that Monica Puig wore at the Wimbledon tournament.To wear that cloth meant a tremendous suffering for Laura who was esperate because of her five ex tra pounds. She wanted to look as skinny as Monica does. Feeling overwarming for her five extra pounds, she decides to continue with her mission. Another important matter was not to forget accessories like the polarized sunglasses, Oakley's last edition, tennis hat, tennis shoes, and the socks. It is not necessary to mention that the accessories should combine with the Nike's outfit tennis, they must be the same color and brand, because remember â€Å"first dead than simple. Laura knows that her budget was out of control, but it was too late. The most important thing for her was that she was part of that â€Å"fantastic team. † This demonstration was to shown how advertising and some â€Å"rules of beauty' affected a person's decision- making. Advertising continually provokes an excessive consumerism. Roy Fox an America Journalist mentioned that people consume more than they produce (Petracca & Sorapure, 2007, p. 58). The advertising is not the only trend influencing Americ an popular culture; other major trend is the television.People are crazy to get into their homes and to fall into that recline able sofa with the TV control in hands. They barely talked to their children or their couple. Probably before watch the TV they will have more knowledge. For sure they will be aware about what is happening around the world, but their family relation is affects by that intruder that live with them. The technology is a main contributor for improvements in Jobs, academic studies, cyber-communications, and much more. However, technology has brought to our society many difficult situations as well.Some of the results of the advance technology are violence, pornography, psychological problems specially, in children who are constantly expose to violence video games, and lack of privacy. Sullivan (2006) said â€Å"the 21st century equivalent of being caught naked† (par. , 5) Today nobody knows if someone is watching or monitoring us. As demonstrated earlier, American popular culture has grown tremendously and with it, diversity, technological advances, better ways to communicate at long distance, medical advances, and so much more.Humans nas been under the control ot various predominant trends especially, those promoted by big Industries in the commercial fields. Societies are so into the new things that they are not paying attention to the cost of that way of living. People are unconsciously spending in things that they do not need, living by ridiculous standards of â€Å"beauty' having as a result young teenagers and adults with a bad mental and physical conditions. People need to be conscious and to make good uses of the advantages than has been given in this times, but do not forget to have precaution and to be alert of possible dangers.

Monday, January 6, 2020

Battle of Spotsylvania Court House - Civil War Battle of Spotsylvania

Battle of Spotsylvania Court House - Conflict Dates: The Battle of Spotsylvania Court House was fought May 8-21, 1864, and was part of the American Civil War. Armies Commanders at Spotsylvania Court House: Union Lieutenant General Ulysses S. GrantMajor General George G. Meadeapprox. 100,000 men Confederate General Robert E. Leeapprox. 52,000 men Battle of Spotsylvania Court House - Background: Following the bloody stalemate at the Battle of the Wilderness (May 5-7, 1864), Union Lieutenant General Ulysses S. Grant elected to disengage, but unlike his predecessors, he decided to keep pressing south. Shifting bulk of the Army of the Potomacs strength to the east, he began moving around the right flank of General Robert E. Lees Army of Northern Virginia on the night of May 7. The next day, Grant directed Major General Gouverneur K. Warrens V Corps to capture Spotsylvania Court House, approximately 10 miles to the southeast. Battle of Spotsylvania Court House - Sedgwick Killed: Anticipating Grants move, Lee rushed Major General J.E.B. Stuarts cavalry and Major General Richard Andersons First Corps to the area. Utilizing interior lines and taking advantage of Warrens tardiness, the Confederates were able to assume a position north of Spotsylvania before Union troops could arrive. Quickly building several miles of trenches, the Confederates were soon in a formidable defensive position. On May 9, as the bulk of Grants army arrived on the scene, Major General John Sedgwick, commander of the VI Corps, was killed as he scouted the Confederate lines. Replacing Sedgwick with Major General Horatio Wright, Grant began to develop plans for assaulting Lees army. Forming a ragged, inverted V, the Confederate lines were weakest near the tip in an area known as the Mule Shoe Salient. At 4:00 PM on May 10, the first Union attacks moved forward as Warrens men assaulted Andersons corps along the left side of the Confederate position. Repulsed with around 3,000 casualties, the attack was the precursor for another assault which slammed into the east side of the Mule Shoe two hours later. Battle of Spotsylvania Court House - Uptons Attack: Assembling twelve regiments from the VI Corps, Colonel Emory Upton formed them in a tight assault column three wide by four deep. Striking a narrow front along the Mule Shoe, his new approach quickly breached the Confederate lines and opened a narrow but deep penetration. Battling valiantly, Uptons men were forced to withdraw when reinforcements to exploit the breach failed to arrive. Recognizing the brilliance of Uptons tactics, Grant immediately promoted him to brigadier general and began planning corps-size assault using the same approach. Battle of Spotsylvania Court House - Assaulting the Mule Shoe: Taking May 11 to plan and shift troops for the pending assault, Grants army was quiet for most of the day. Misinterpreting the Union inactivity as a sign that Grant was going to attempt moving by his army, Lee removed artillery from the Mule Shoe in preparation for shifting to a new position. Shortly before dawn on May 12, Major General Winfield S. Hancocks veteran II Corps struck top of the Mule Shoe using Uptons tactics. Quickly overwhelming Major General Edward Allegheny Johnsons division, Hancocks men captured 4,000 prisoners along with their commander. Rolling through the Mule Shoe, the Union advance bogged down as Brigadier General John B. Gordon shifted three brigades to block Hancocks men. Also hampered by the lack of a follow-up wave to press the attack, Hancocks troops were soon being pushed back. To regain the momentum, Grant ordered Major General Ambrose Burnsides IX Corps to attack from east. While Burnside had some initial success, his assaults were contained and defeated. Around 6:00 AM, Grant sent Wrights VI Corps into the Mule Shoe to fight on Hancocks right. Raging through the day and into the night, fighting in the Mule Shoe surged back and forth as each side sought an advantage. With heavy casualties on both sides, the landscape was quickly reduced to a body-strewn wasteland that presaged the battlefields of World War I. Recognizing the critical nature of the situation, Lee repeatedly sought to personally lead his men forward, but was prevented from doing so by his troops who desired to preserve his safety. Some of the most intense combat occurred at an area of the salient known as the Bloody Angle where sides were sometimes reduced to hand-to-hand fighting. As the fighting raged, Confederate troops built a defensive line across the base of the salient. Completed around 3:00 AM on May 13, Lee ordered his troops to abandon the salient and retire into the new line. Occupying the salient, Grant paused for five days as he probed east and south seeking a weak spot in the Confederate lines. Unable to find one, he sought to surprise the Confederates at the Mule Shoe line on May 18. Moving forward, Hancocks men were repulsed and Grant soon cancelled the effort. Realizing that a breakthrough would not be possible at Spotsylvania, Grant continued his trend of moving left and again slipped around Lees army by marching south towards Guinea Station on May 20. Battle of Spotsylvania Court House - Aftermath: The fighting at Spotsylvania Court House cost Grant 2,725 killed, 13,416 wounded, and 2,258 captured/missing, while Lee suffered 1,467 killed, 6,235 wounded, and 5,719 captured/missing. The second contest between Grant and Lee, Spotsylvania effectively ended in a stalemate. Unable to win a decisive victory over Lee, Grant continued the Overland Campaign by pressing south. Though desiring a war-winning triumph, Grant was aware that each battle cost Lee casualties that the Confederates could not replace.